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CONTEXT

 

STEAM is an educational approach to learning that articulates Science, Technology, Engineering, Arts and Mathematics as access points for guiding student's inquiry, dialogue, and critical thinking. The approach  aims to strengthen the foundation of STEM to promote the students' in enhancing their critical thinking skills and recognize the integration of Arts, Science, Technology, Engineering, and Mathematics. Integrating arts activities can decidedly enliven the curriculum content, make learning outcomes more successful and interesting to both teachers and students, and introduce powerful, inspired, creative and logical thinking into the teaching-learning process.

STEAM education provides opportunities for the students

  • to think outside the box,

  • to express innovative and creative ideas,

  • to feel comfortable in hands-on learning,

  • to take ownership of their learning,

  • to work collaboratively with others &

  • to understand the ways that Science, Technology, Engineering, Arts and Mathematics work together.  

As new technologies emerge, STEAM education and Coding is becoming an aspect of Indian education. STEAM and Coding prepares students for 21st century. Integration of Coding with STEAM has an added advantage of creating critical thinking and problem solving skills in order to create next generation innovators. Integration of STEAM encourages learners' curiosity about the world around them and feel empowered to change it for the better.

OBJECTIVES

 

1.  To promote STEAM  approach in School Education to improve students innovative ability.

2.  To provide integrated approach to learning and teaching, which requires an intentional connection between  curriculum learning objectives,  lesson design and its implementation.

3. To identify different perspectives to understand the link between different disciplines to improve comprehensive use of STEAM knowledge to solve  practical problems.

4. To address content, taking into account context, global issues and local priorities.

5. To promote creative, critical thinking, problem solving skills and values through STEAM education.

6.  To endorse life skills.

7.  To encourage and share research and development through STEAM approach.

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