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THEMES AND SUBTHEMES

1.  Perspectives for Integration of STEAM in school education

i.    Evolution of STEAM and its implications

ii.   Integration of STEAM to Indo-centric education

iii.   STEAM vs traditional approaches

iv.   STEAM and its linkages with multiple disciplines

v.  Economic implications of STEAM integration

2.  Encouraging a STEAM focused school curriculum

i.  Linkage of STEAM at different levels of school education

ii.  Digital learning and STEAM in school curriculum

iii.   Contextualizing  and  applying STEAM to school curriculum

iv.    Cohesive learning interaction for effective students learning

v.   Approaches and strategies of STEAM across school curriculum

vi.   Limitation and challenges of STEAM pedagogy in school curriculum

3.  Way Forward : Shaping schools for tomorrow

i.   Futuristic literacy: Coding (computer programming)

ii. Leap from computer literacy to computer science

iii.   Integrating coding in school curriculum

iv.  Exploring the effectiveness of block based visual programming language in learning coding

v.  Creativity and Innovations through   coding

vi.   Enabling students for  diverse workforces through STEAM

vii.  Effectiveness of STEAM to career pathways

4.  STEAM education and inclusive learning culture

i.   STEAM approach to reach learners from marginalized section

ii.   Virtual education through STEAM

iii.   Creating diverse context and expand students' decision making through STEAM approach

iv.  Developing learning strategies and resources for children with special needs

v.  Addressing gender issues through STEAM approach

5. Behind the Scenes: Making STEAM to work in school

i.  Structural changes for successful STEAM implementation

ii.  STEAM operations for teachers and students

iii. Integration of STEAM as a cross curricular approach

iv.  STEAM Model in the context of National Education Policy-2020

v.  STEAM education for maximizing the learning outcomes

6. Assessment of the students : STEAM and Digital learning

i.  Fostering independent and individualized learning

ii. Implementation of STEAM at global level

iii. Improving students performance across the curriculum

iv. Challenges, issues and concerns of STEAM approach in assessment and learning

7. Bringing STEAM out of the classroom and into the community

i.  Community based STEAM approach

ii.   Contextualizing STEAM learning

iii.  Development of life skills through STEAM

iv.  Reversal of roles in communicating STEAM model

8.  Practices of STEAM education at National and Global level

i.  STEAM for sustainable development

ii.  STEAM for health, hygiene and well being

iii.  STEAM for peace, ethics and values

iv.  Researches on STEAM and its educational implication

9.  STEAM paradigm in real world situations

i. STEAM for development of 21st century skills and competencies

ii. Hands on teaching - learning methods   for multiple disciplines

iii.  Best practices of STEAM in school education

iv.  Inspiring students to apply STEAM in daily life

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