E-Mail: rkicse2020@gmail.com
ICISSE 2020
THEMES AND SUBTHEMES
1. Perspectives for Integration of STEAM in school education
i. Evolution of STEAM and its implications
ii. Integration of STEAM to Indo-centric education
iii. STEAM vs traditional approaches
iv. STEAM and its linkages with multiple disciplines
v. Economic implications of STEAM integration
2. Encouraging a STEAM focused school curriculum
i. Linkage of STEAM at different levels of school education
ii. Digital learning and STEAM in school curriculum
iii. Contextualizing and applying STEAM to school curriculum
iv. Cohesive learning interaction for effective students learning
v. Approaches and strategies of STEAM across school curriculum
vi. Limitation and challenges of STEAM pedagogy in school curriculum
3. Way Forward : Shaping schools for tomorrow
i. Futuristic literacy: Coding (computer programming)
ii. Leap from computer literacy to computer science
iii. Integrating coding in school curriculum
iv. Exploring the effectiveness of block based visual programming language in learning coding
v. Creativity and Innovations through coding
vi. Enabling students for diverse workforces through STEAM
vii. Effectiveness of STEAM to career pathways
4. STEAM education and inclusive learning culture
i. STEAM approach to reach learners from marginalized section
ii. Virtual education through STEAM
iii. Creating diverse context and expand students' decision making through STEAM approach
iv. Developing learning strategies and resources for children with special needs
v. Addressing gender issues through STEAM approach
5. Behind the Scenes: Making STEAM to work in school
i. Structural changes for successful STEAM implementation
ii. STEAM operations for teachers and students
iii. Integration of STEAM as a cross curricular approach
iv. STEAM Model in the context of National Education Policy-2020
v. STEAM education for maximizing the learning outcomes
6. Assessment of the students : STEAM and Digital learning
i. Fostering independent and individualized learning
ii. Implementation of STEAM at global level
iii. Improving students performance across the curriculum
iv. Challenges, issues and concerns of STEAM approach in assessment and learning
7. Bringing STEAM out of the classroom and into the community
i. Community based STEAM approach
ii. Contextualizing STEAM learning
iii. Development of life skills through STEAM
iv. Reversal of roles in communicating STEAM model
8. Practices of STEAM education at National and Global level
i. STEAM for sustainable development
ii. STEAM for health, hygiene and well being
iii. STEAM for peace, ethics and values
iv. Researches on STEAM and its educational implication
9. STEAM paradigm in real world situations
i. STEAM for development of 21st century skills and competencies
ii. Hands on teaching - learning methods for multiple disciplines
iii. Best practices of STEAM in school education
iv. Inspiring students to apply STEAM in daily life